SDL 1.2.4 has been released!

The newest version of SDL, version 1.2.4 has been released!

Here are some of the changes for this release:

  • Added initial support for Atari (thanks Patrice!)
  • Added support for building SDL for EPOC/SymbianOS 6.0
  • SDL now compiles and works cleanly on stock BSDI
  • Added support for joysticks on *BSD (thanks Wilbern!)
  • Added support for Xi Graphics XME fullscreen extension
  • Incorporated XFree86 extension libraries into the source
  • Dynamically load sound daemon audio drivers on UNIX
  • David Snopek added Borland compiler support
  • Updated for Watcom and LCC compilers (thanks Jean-Pierre)
  • Added a YUV overlay test program (thanks Jon!)
  • Fixed gamma ramps in DirectX windowed and OpenGL modes
  • John Popplewell fixed mousewheel support on Windows
  • Disabled QueryPerformanceCounter() due to problems on Win2K
  • Fixed Windows OpenGL mouse cursor/position mismatch bug
  • Fixed display settings with ALT-tab and OpenGL on Windows
  • Fixed timeout in Linux condition variable implementation
  • Fixed bug in joystick detection code under Linux
  • Fix crash with Linux supermount fstab entries (thanks Erno!)
  • Fixed X11 crash updating rectangles of zero height (thanks Mattias!)
  • Fixed spurious keypress at startup on BeOS
  • MacOS audio locking has been implemented by Ryan Gordon
  • Fixed “short jump out of range” error in MMX code (thanks Steven)
  • Specify the SDL API calling convention (C by default)
  • Updated for new versions of automake
  • Fixed SDL 1.1 RPM dependency problem (thanks Edward!)

-Sam Lantinga, Software Engineer, Blizzard Entertainment_______________________________________________
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