SDL 1.2 Andriod OnPause issues

Hello Dudes,

I’m using the SDL 1.2 android base and I’m finding on pause is not working correctly.
When I press the home button on the phone the game keeps running and if I try to get back in to it the inputs no longer work, but the display works fine.

Anyone have any tips for on pause?

Current development for Android support is happening on the SDL 2.0 source
tree. You should consider porting your codebase to SDL2 for that.

Jonny DOn Fri, Apr 26, 2013 at 8:16 PM, Timodor wrote:

**
Hello Dudes,

I’m using the SDL 1.2 android base and I’m finding on pause is not working
correctly.
When I press the home button on the phone the game keeps running and if I
try to get back in to it the inputs no longer work, but the display works
fine.

Anyone have any tips for on pause?


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