SDL 1.2 vs 1.3 and OpenGL

Hi all,

is there a changelist somewhere that clarifies how SDL 1.3 differs from SDL 1.2? Specifically, I would like to know if there are OpenGL related issues which work or don’t work with SDL 1.2 vs. 1.3.

The reason I’m asking is that I read somewhere that SDL 1.2 cannot be used to create OpenGL 3.x contexts… which struck me as odd, because I though that would be a video driver specific issue.

Thanks for the Info,

Matthias–
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The way a OpenGL context is created is different between OpenGL 2.x, 3.(0,1)
and 3.2. You need to explicitly say
which version you want to access, and if you are happy just with core, or
with legacy support as well.

Currently on the SDL API you are only able to say if you want OpenGL, but
not which version.On Fri, Jan 29, 2010 at 12:09 PM, Matthias Schweinoch < matthias.schweinoch at gmx.de> wrote:

Hi all,

is there a changelist somewhere that clarifies how SDL 1.3 differs from SDL
1.2? Specifically, I would like to know if there are OpenGL related issues
which work or don’t work with SDL 1.2 vs. 1.3.

The reason I’m asking is that I read somewhere that SDL 1.2 cannot be used
to create OpenGL 3.x contexts… which struck me as odd, because I though
that would be a video driver specific issue.

Thanks for the Info,

Matthias


GRATIS f?r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01


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