SDL 1.3 OpenGL 3.1/3.2

Hi guys,

The openGL 3.2 spec was released yesterday. Do we know if any efforts are
currently being made to expand SDL support for openGL 3.1/3.2?

Many thanks.–
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In general, the philosophy is to create the OpenGL context and get out of
your way, so you can use any extensions, etc. that are supported.

If there are specific enhancements to the context creation that are
available in OpenGL 3.1/3.2, I’d be interested in supporting them when test
drivers become available.On Tue, Aug 4, 2009 at 5:55 AM, GMScribe <ali_lowe at sky.com> wrote:

Hi guys,

The openGL 3.2 spec was released yesterday. Do we know if any efforts are
currently being made to expand SDL support for openGL 3.1/3.2?

Many thanks.

View this message in context:
http://www.nabble.com/SDL-1.3-OpenGL-3.1-3.2-tp24807970p24807970.html
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-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Thank you for the information Sam. The patch I’ve submitted includes context
creation for core 3.2. 3.0/3.1 introduced a new context creation mechanism
which had already been roughly implemented in the current SVN build, however
you could not specify weather to use the backwards or forwards compatible
contexts. 3.2 introduced a requirement for new context attributes which will
also be required for all future versions of openGL (aka the 3.0/3.1
mechanism is already depreciated).

If you are happy with the patch that I’ve submitted (Bug: 776) I’d also like
to implement 2 new SDL OpenGL attributes to allow users to also specify what
kind of context they are calling.

Many thanks.

Sam Lantinga-4 wrote:>

In general, the philosophy is to create the OpenGL context and get out of
your way, so you can use any extensions, etc. that are supported.

If there are specific enhancements to the context creation that are
available in OpenGL 3.1/3.2, I’d be interested in supporting them when
test
drivers become available.

On Tue, Aug 4, 2009 at 5:55 AM, GMScribe <@GMScribe> wrote:

Hi guys,

The openGL 3.2 spec was released yesterday. Do we know if any efforts are
currently being made to expand SDL support for openGL 3.1/3.2?

Many thanks.

View this message in context:
http://www.nabble.com/SDL-1.3-OpenGL-3.1-3.2-tp24807970p24807970.html
Sent from the SDL mailing list archive at Nabble.com.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


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