You need to do these before you create the OpenGL context
(SDL_GL_CreateContext() or SDL_SetVideoMode()).
Also, this sets up the attributes only for OpenGL. If SDL decides to use
Direct3D, your AA won’t work. Try forcing SDL to use OpenGL
(SDL_CreateRenderer(window, SDL_VIDEO_RENDER_OGL, 0))On Thu, Nov 14, 2013 at 10:29 AM, szamano wrote:
Hello everybody,
Is there any way to obtain AA in pure SDL 2.0 (without using OpenGL).
I read some articles about it but everything was useless I still dont have
AA.
What I have?
Before creating window with OPENGL flag (but not fullscreen)