Hi people,
I’m using the last SDL 2.0 snapshot on W7 x64 with Nvidia driver 285.62.
I have three major issues :
- First, the issue reported here : http://bugzilla.libsdl.org/show_bug.cgi?id=1331
I don’t know if there is a good way to fix it except to wait for a new Nvidia driver ? (Assuming it would be fixed …)
- Second, when I use the function SetWindowFullscreen() with a D3D renderer from a windowed mode, it toggles the window but i got an INVALIDCALL error when I call SDL_CreateTextureFromSurface().
If I start my application in a full screen mode, no problem.
- Last but no least, is the SDL 2.0 supposed to be used the same way between a hardware accelerated (D3D/GL) and a software renderer ?
When I create a D3D renderer to blit ARGB8888, no problem, but if I change for a software renderer, it seems to not handle alpha channel for each blit, so all my sprites contain artefact.
Arnaud