SDL 2.60.10 (Black Screen??)

I’m shifting my game from an old SDL 2.10 that’s uses OpenGL 1.1ES on Android. I’m getting a black screen, the game loop is enabled and the audio is working. Anyone come across this? I did a test in a main.cpp before enabling the entire game, I made the screen go green in OpenGL1.1 Maybe something related to textures.

I figured it out, You have to disable ES2

SDL_config_android.h

/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 0
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 0