Anyone knows a tutorial for a layered 2d engine?
(independent SDL_Surfaces that can be attached onto each others, but you
do not have to care about overdrawing, just the one more on top will
draw onto the one more below)?–
best regards
Jonas
Anyone knows a tutorial for a layered 2d engine?
(independent SDL_Surfaces that can be attached onto each others, but you
do not have to care about overdrawing, just the one more on top will
draw onto the one more below)?–
best regards
Jonas
Anyone knows a tutorial for a layered 2d engine?
(independent SDL_Surfaces that can be attached onto each others, but you
do not have to care about overdrawing, just the one more on top will
draw onto the one more below)?
Well, i was involved in an ingine that used various layering methods. Try: