Hi, just wanted to let you know that on my win32 Vista Home, my game using SDL
1.2.13 and OpenGL (+few others) don’t receive SDL_ACTIVEEVENT when window is
minimized. Restoring it creates proper event. Also, keyboard and mouse focus
events are handled properly, so one might emulate it with keyboard in/out. But
IIRC (and I’m pretty sure I do) SDL_ACTIVEEVENT worked flawlessly on XP.