SDL and Voodoo 2

Hi,

I was wondering how to make SDL use my secondary video device, the Voodoo 2,
I’ve got it configure properly and Quake and Unreal work, but all the other
SDL Open GL games don’t, is there an env. variable that i can set? I’ve even
tried compiling the latest source with the "–enable-xfree86-glidehack"
option but no change.

please advise, I can’t afford another 3D card at the moment…

regards,
Samuel Mukoti
EDS Zimbabwe IT. Admin

Samuel Mukoti schrieb am 13 Feb 2001:

Hi,

I was wondering how to make SDL use my secondary video device, the Voodoo 2,
I’ve got it configure properly and Quake and Unreal work, but all the other
SDL Open GL games don’t, is there an env. variable that i can set? I’ve even
tried compiling the latest source with the "–enable-xfree86-glidehack"
option but no change.

It’s up to Mesa to support your Voodoo2 card (I’m assuming you use linux).
Download & install the glide kits from linux.3dfx.com (if it’s still up),
then recompile Mesa. You don’t need to do anything special to SDL, just
make sure you set MESA_GLX_FX=f before you start your GL app (and the
app uses a resolution/bitdepth your V2 supports).

You can mail me directly if there are problems.

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