Hello,
I found that SDL_BlitSurface sometimes does weird things and less often even
segfaults, when blitting from RLE compressed surfaces. This only happens, when
src.x or src.y is not zero.
//this segfaults sometimes when clipping RLE-compressed surfaces…
//at least using SDL 0.9.9 and 0.9.11
SDL_BlitSurface(surf, &src, buffer, &dest);
I?m using SDL under XWindows and MITSHM. Buffer is the screen buffer.
some ideas ? workarounds ?–
Karsten-O. Laux
klaux at student.uni-kl.de
http://www.rhrk.uni-kl.de/~klaux
UIN 21614933 (Bert)