I’m still new to SDL2.0 and I dont really understand how everything works.
I’ve created surface by FillRect, transform it into Texture and Render it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
As a quick check, try setting amask to 0 before SDL_CreateRGBSurface().
You might be blitting onto a transparent surface and getting a transparent
result.
Jonny DOn Mon, Dec 24, 2012 at 3:07 PM, Zaraka wrote:
I’m still new to SDL2.0 and I dont really understand how everything works.
I’ve created surface by FillRect, transform it into Texture and Render it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Yeah! It works… but I don’t understand why. Can you please explain me(for
dummies) why that amask have to be ‘0’? The source surface I created with
FillRect has amask to FF.
2012/12/24 Jonathan Dearborn > As a quick check, try setting amask to 0 before SDL_CreateRGBSurface().
You might be blitting onto a transparent surface and getting a transparent
result.Jonny D
On Mon, Dec 24, 2012 at 3:07 PM, Zaraka wrote:
I’m still new to SDL2.0 and I dont really understand how everything works.
I’ve created surface by FillRect, transform it into Texture and Render it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
It shouldn’t be 0. That was just to see if you were getting a transparent
result and it wasn’t some other problem.
The Amask only tells SDL what format to expect when it reads the pixels
during a blit operation. So if it is 0, SDL thinks that there is no alpha
data, so it won’t do alpha-blending. The better way to turn it off
temporarily is with SDL_SetAlpha() and SDL_SRCALPHA. You can read some
explanation of it (in SDL 1.2) here:
http://code.bluedinosaurs.com/articles/blending.html
Jonny DOn Mon, Dec 24, 2012 at 3:40 PM, Zaraka wrote:
Yeah! It works… but I don’t understand why. Can you please explain
me(for dummies) why that amask have to be ‘0’? The source surface I created
with FillRect has amask to FF.2012/12/24 Jonathan Dearborn <@Jonathan_Dearborn>
As a quick check, try setting amask to 0 before SDL_CreateRGBSurface().
You might be blitting onto a transparent surface and getting a transparent
result.Jonny D
On Mon, Dec 24, 2012 at 3:07 PM, Zaraka wrote:
I’m still new to SDL2.0 and I dont really understand how everything
works.
I’ve created surface by FillRect, transform it into Texture and Render
it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
I read some articles about it and I understand what I did wrong. Thanks for
helping me
2012/12/24 Jonathan Dearborn > It shouldn’t be 0. That was just to see if you were getting a transparent
result and it wasn’t some other problem.
The Amask only tells SDL what format to expect when it reads the pixels
during a blit operation. So if it is 0, SDL thinks that there is no alpha
data, so it won’t do alpha-blending. The better way to turn it off
temporarily is with SDL_SetAlpha() and SDL_SRCALPHA. You can read some
explanation of it (in SDL 1.2) here:
http://code.bluedinosaurs.com/articles/blending.htmlJonny D
On Mon, Dec 24, 2012 at 3:40 PM, Zaraka <@Zaraka> wrote:
Yeah! It works… but I don’t understand why. Can you please explain
me(for dummies) why that amask have to be ‘0’? The source surface I created
with FillRect has amask to FF.2012/12/24 Jonathan Dearborn
As a quick check, try setting amask to 0 before SDL_CreateRGBSurface().
You might be blitting onto a transparent surface and getting a transparent
result.Jonny D
On Mon, Dec 24, 2012 at 3:07 PM, Zaraka wrote:
I’m still new to SDL2.0 and I dont really understand how everything
works.
I’ve created surface by FillRect, transform it into Texture and Render
it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
You’re welcome. Sorry I didn’t have time to explain it all here (you can
probably imagine why ;). Good luck on the rest of your project!
Jonny DOn Tue, Dec 25, 2012 at 12:11 PM, Zaraka wrote:
I read some articles about it and I understand what I did wrong. Thanks
for helping me2012/12/24 Jonathan Dearborn <@Jonathan_Dearborn>
It shouldn’t be 0. That was just to see if you were getting a
transparent result and it wasn’t some other problem.The Amask only tells SDL what format to expect when it reads the pixels
during a blit operation. So if it is 0, SDL thinks that there is no alpha
data, so it won’t do alpha-blending. The better way to turn it off
temporarily is with SDL_SetAlpha() and SDL_SRCALPHA. You can read some
explanation of it (in SDL 1.2) here:
http://code.bluedinosaurs.com/articles/blending.htmlJonny D
On Mon, Dec 24, 2012 at 3:40 PM, Zaraka wrote:
Yeah! It works… but I don’t understand why. Can you please explain
me(for dummies) why that amask have to be ‘0’? The source surface I created
with FillRect has amask to FF.2012/12/24 Jonathan Dearborn <@Jonathan_Dearborn>
As a quick check, try setting amask to 0 before SDL_CreateRGBSurface().
You might be blitting onto a transparent surface and getting a transparent
result.Jonny D
On Mon, Dec 24, 2012 at 3:07 PM, Zaraka wrote:
I’m still new to SDL2.0 and I dont really understand how everything
works.
I’ve created surface by FillRect, transform it into Texture and Render
it.
But when I try that surface blit into another surface and then
transform Texture & Render… nothing
Code example http://pastebin.com/bi2JpcbC
What the hell Am I doing wrong?
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org