I’m having a problem using SDL audio and I’m trying to find the cause of it.
The call to SDL_CloseAudio() takes 2 seconds to complete. Is this expected
behavior? For my purpose it is too slow.
In rare cases it doesn’t take almost no time at all.
I found out that the slow down is at the line
in SDL_audio.c .
I use pulseaudio so I went to PULSE_WaitDone() in SDL_pulseaudio.c .
It looks like the program gets stuck inside the while loop.
When it takes 2 seconds, the loop runs 13 times. When it is fast, the loop runs
Does somebody knows what the problem could be?
I hope I posted this in the right place…
The fish are biting.
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