Hi,
I’ve been trying to use SDL_CreateRGBSurfaceFrom in 8 bit mode and can’t get
it to work. My code is something like this:
SDL_Rect src, dest;
SDL_Surface *screen;
SDL_Surface *image;
char pix[0x100];
// set video mode, etc…
// set some colors
for(i = 0; i < 0x100; i++) {
pix[i] = (char)i;
}
// create a surface
image = SDL_CreateRGBSurfaceFrom(pix, 16, 16, 8, 16 * 1, 0, 0, 0, 0);
// blit to screen
src.x = 0;
src.y = 0;
src.w = image->w;
src.h = image->h;
dest.x = 0;
dest.y = 0;
dest.w = image->w;
dest.h = image->h;
SDL_BlitSurface(image, &src, screen, &dest);
SDL_UpdateRect(screen, 0, 0, 0, 0);
Nothing is displayed on the screen. Am I missing something vital?
Thanks!
–Gabor.