I have the NVidia 190.62 drvier with a G8 family card, it should work indeed. I just started to follow the SVN… when you guys make a patch, is that mean that the next version while include it?
Yes, we’re evaluating the patch, but we haven’t included it yet.On Fri, Oct 2, 2009 at 5:39 AM, golgoth wrote:
I have the NVidia 190.62 drvier with a G8 family card, it should work
indeed. I just started to follow the SVN… when you guys make a patch, is
that mean that the next version while include it?
It fail
so I m not sure where is the problem yet. My project is fairly complex and I m also using glut.h which call the default gl.h provide with Visual Studio. Without the use of glut.h and gl.h there is a lot of linkage error so I m not sure I want a go down that road and remove all OpengGL legacy from my project for now. So, I m a little confused whether to use gl.h with the gl3.h and/or SDL_Opengl.h.
Is there any available example with OpenGL 3.x with double buffering I could test and/or someone that could help me out clear this up?
You don’t. You just subscribe to the list and get emails about everything.________________________________
From: neosettlers@videotron.ca (golgoth)
Subject: Re: [SDL] SDL_CreateWindow Failing
hummm… I did created an account but I cant figure how to suscribe to this specific bug…
My app on my target system, Windows XP with a Radeon HD4600 (also tested with another 2 XP systems) crashes when SDL_CreateWindow is called. I wrote a log file of each line of code, and that’s where it ends. The crash is very inspecific:
Faulting application pr1026.exe, version 0.0.0.0, faulting module unknown, version 0.0.0.0, fault address 0x00000000.
An error at address 00000000 almost invariably means that something’s trying to
dereference a null pointer. Make sure your Config variable is assigned. If so,
try tracing into the call in the debugger. Somewhere along the way you’ll find a
null dereference. If you can fix it, and it’s an error in SDL instead of
stemming from a problem in your code, please submit a patch to Bugzilla.________________________________
From: e_byard@yahoo.co.uk (Edward Byard)
Subject: Re: [SDL] SDL_CreateWindow Failing
My app on my target system, Windows XP with a Radeon HD4600 (also tested with
another 2 XP systems) crashes when SDL_CreateWindow is called. I wrote a log
file of each line of code, and that’s where it ends. The crash is very
inspecific:
Faulting application pr1026.exe, version 0.0.0.0, faulting module unknown,
version 0.0.0.0, fault address 0x00000000.
I need to install VS on an xp system and then i can debug properly. Its a bit odd that it fails on all xp systems but nothing else. Will let you know how it goes…