Sam did find the old email, so I reposted it in the wiki here :
http://www.libsdl.org/cgi/docwiki.cgi/FAQ_20SDL_20and_20Direct3D
Hope it helps!
--Gabriel
Sam did find the old email, so I reposted it in the wiki here :
http://www.libsdl.org/cgi/docwiki.cgi/FAQ_20SDL_20and_20Direct3D
Hope it helps!
--Gabriel
Gabriel Gambetta wrote:
Sam did find the old email, so I reposted it in the wiki
here :http://www.libsdl.org/cgi/docwiki.cgi/FAQ_20SDL_20and_20Direct3D
Hope it helps!
That’s just what I needed. Thanks.
–?
Rainer Deyke - rainerd at eldwood.com - http://eldwood.com
Does anybody have an idea what’s needed to get this to work fullscreen?
Does anybody have an idea what’s needed to get this to work
fullscreen?
- Andreas
Look at the second chunk of code in the FAQ :
d3dpp.Windowed = FALSE; // You can use TRUE here no matter what
you passed to SDL_SetVideoMode()
That should do the trick. It worked for me, at least.> Subject: Re: [SDL] Re: SDL + Direct3D