SDL_BUGS…
A couple of dreadful bugs I found while trying to make
a simple fullscreen
window under windows ME (but Im sure it all happens in
all other windows…)
and while running various SDL demos I found on the
web.
SDL_FULLSCREEN
Huge memory leakage/eats up a big chunk of memory when
it loses focus
while in fullscreen mode…
minimizing and returning to fullscreen a mere 7 times
will deplete all
system resources and crash my pc…
The memory seems to return if you exit the app before
that happens,
but this is still bad!
Notes:
Ive tried everything! there is no way around it
besides switching to DirectX,
or not using the SDL_FULLSCREEN flag within windows…
which is pretty lame.
You cant really release a professional game that will
run on windows without this…
(well not a fullscreen one anyway…)
And Im sure you know SDL_WM_ToggleFullscreen doesnt
work in windows… (why not?!)
Icons
(just a little bug)
Iconifying the window with SDL_WM_IconifyWindow() will
not display the loaded icon
when in fullscreen mode.
Notes:
a workaround that seems to work for me is to change to
windowed mode
before calling this function…
I really hope this will get fixed in the new version
of SDL… !
I dont know why SDL is moving on to dreamcast and Ps2
when it doesnt even work
in windows yet!!!__________________________________________________
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