A couple of dreadful bugs I found while trying to make
a simple fullscreen
window under windows ME (but Im sure it all happens in
all other windows…)
and while running various SDL demos I found on the
Huge memory leakage/eats up a big chunk of memory when
it loses focus
while in fullscreen mode…
minimizing and returning to fullscreen a mere 7 times
will deplete all
system resources and crash my pc…
The memory seems to return if you exit the app before
but this is still bad!
Ive tried everything! there is no way around it
besides switching to DirectX,
or not using the SDL_FULLSCREEN flag within windows…
which is pretty lame.
You cant really release a professional game that will
run on windows without this…
(well not a fullscreen one anyway…)
And Im sure you know SDL_WM_ToggleFullscreen doesnt
work in windows… (why not?!)
(just a little bug)
Iconifying the window with SDL_WM_IconifyWindow() will
not display the loaded icon
when in fullscreen mode.
a workaround that seems to work for me is to change to
before calling this function…
I really hope this will get fixed in the new version
of SDL… !
I dont know why SDL is moving on to dreamcast and Ps2
when it doesnt even work
in windows yet!!!__________________________________________________
Do you Yahoo!?
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