Also, all through you post you talk about FSAA while the code does
not mention FSAA. FSAA is not the same as what you are asking for.
Not that any of this matters much, but…
I racked my brain (and a small corner of the internet) for a pedantic
necessity to distinguish multisampling with “full screen
anti-aliasing.” I guess it’s less full screen than "supersampling,"
but according to the OpenGL docs, multisampling is a subset of
operations called supersampling. If supersampling is not “full screen
anti-aliasing,” I don’t know what is. (Perhaps you can enlighten me.)
FSAA == Full Screen Anti-Aliasing.
It only works on the full screen. It is incredibly simple to add
FSAA to the back end video pipeline on a video card. It only takes a
small number of adders in the final stage before the video DACs.
Supersampling is simply keeping around a sample larger than you
"sorta" need and then reducing it later. It is the same as using
double precision to reduce error accumulation during a computation and
then rounding down to single precision because that is all you really
need. Think double precision transformation matrices that are
converted to single precision before being passed to a hardware
rendering pipe that works in single precision.
FSAA uses supersampling on the whole screen and is nice because it is
so simple to implement in hardware.
So, supersampling can be used on any buffer of any size while FSAA
is supersampling applied to the one buffer that is going to be
converted to a video signal.
General purpose supersambling requires changes through out the entire
rendering system. FSAA only requires a few small changes. FSAA is a
subset of supersampling. So, when the original poster asked for
features that require general purpose supersampling and then talks
about FSAA… well a guy has to wonder what is going on in his head.
If he has them confused and does not know the difference or why you
might have one but not the other, then it is easy to see why he might
not get what he expected.
Bob Pendleton
Thank you, and I hoped I passed the audition. :-)On Sun, Nov 30, 2008 at 3:26 PM, Donny Viszneki <donny.viszneki at gmail.com> wrote:
On Sun, Nov 30, 2008 at 2:47 PM, Bob Pendleton <@Bob_Pendleton> wrote:
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