SDL_GL_BindTexture

Hi

is there a simple working example of using SDL_GL_BindTexture ?

(not the one on the wiki https://wiki.libsdl.org/SDL_GL_BindTexture,
which is not very useful (to me, at least))

When I try, I always get brown rectangles instead of the loaded image.
(and if comment out the SDL_GL_BindTexture, I get white rectangles… so
I does do something ;))

thanks
S.