SDL_GL_CreateContext "successful" error

Hi everyone,

Originally, I was having an error where an OpenGL context would fail to be created, giving the error “Could not create GL Context: Operation completed successfully.” Luckily, I managed to find the problem while waiting for permission to post here. This error is thrown when the wrong z-buffer is specified. (I was setting my z-buffer to 24 bits instead of 32). Is this nonsensical error message a function of SDL or OpenGL? I don’t know if/where I should report it as a bug.