In win-world I would do something like
somevar = (PFNGLLOCKARRAYSEXTPROC)wglGetProcAdress(“glLockArraysEXT”);
I know I should use SD_GL_GETProcAddress( “glLockArraysEXT” ), but what type should I save it as ?
Thanks.
In win-world I would do something like
somevar = (PFNGLLOCKARRAYSEXTPROC)wglGetProcAdress(“glLockArraysEXT”);
I know I should use SD_GL_GETProcAddress( “glLockArraysEXT” ), but what type should I save it as ?
Thanks.