Is openGL hard to work with?
What should I know to start opengl programming with
SDL.
I know too little about opengl?
How can I use SDL, opengl and DevCpp?
Is there any tutorials?
Thanks, I think I?ll stick to opengl.
Does an Opengl program made with SDL in a Geforce4TI,
work good on an cheap onboard GL supporting chip? Will
it even run?
Can I use Pixel Shadders in Opengl through SDL?
Can you tell me where can I find all this information
without bugging you? (sorry!)
A good life for you all!__________________________________
Do you Yahoo!?
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Nehe’s OpenGL tutorials are very popular:
http://nehe.gamedev.net/
I’d advice you to start out learning OpenGL in combination
with a utility windowing/input/output library called GLUT,
which is really simple to use. Glut is available from
http://www.xmission.com/~nate/glut.html (dev. files)
Here is a GLUT/OpenGL tutorial, just googled it don’t know
if it’s great:
http://www.cs.arizona.edu/classes/cs433/spring02/opengl/
After you’ve become accustomed to OpenGL/GLUT, it’s really
much simpler to work with the SDL/OpenGL combination.
/Olof
Romulo Gnomo: “[SDL] SDL + GL. lots of doubt!” (2004-04-02 23:22)
#Is openGL hard to work with?
#What should I know to start opengl programming with
#SDL.
#I know too little about opengl?
#How can I use SDL, opengl and DevCpp?
#Is there any tutorials?
#Thanks, I think I?ll stick to opengl.
#Does an Opengl program made with SDL in a Geforce4TI,
#work good on an cheap onboard GL supporting chip? Will
#it even run?
#Can I use Pixel Shadders in Opengl through SDL?
#Can you tell me where can I find all this information
#without bugging you? (sorry!)#
#A good life for you all!
#__________________________________
#Do you Yahoo!?
#Yahoo! Small Business $15K Web Design Giveaway
#http://promotions.yahoo.com/design_giveaway/
#_______________________________________________
#SDL mailing list
#SDL at libsdl.org
#http://www.libsdl.org/mailman/listinfo/sdl
Is openGL hard to work with?
No.
What should I know to start opengl programming with
SDL.
Just look at the SDL documentation to see how to initialise an OpenGL
display.
How can I use SDL, opengl and DevCpp?
Download the SDL template for devcpp and use it to create a new project.
Then you’ll see in the project options everything that needs to be set
for a SDL+OpenGL project. You’ll probably need to find and download the
mingw32 version of the SDL dev kit too.
Is there any tutorials?
Thanks, I think I?ll stick to opengl.
Are you talking to yourself?
Does an Opengl program made with SDL in a Geforce4TI,
work good on an cheap onboard GL supporting chip? Will
it even run?
It depends on what your program does… If you don’t use any OpenGL
extension, and your textures aren’t too big, then it should work. There
is a way to get the maximum textures size anyway, so you can make your
program adapt the textures sizes automatically if necessary. (for
example, old Voodoo3 cards only support 256x256 textures)
Can you tell me where can I find all this information
without bugging you? (sorry!)
Dunno… You can ask programming questions on www.flipcode.com .On 03/04/2004, Romulo Gnomo, you wrote:
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