SDL_GPU blend modes

Hi,

I’m porting some old games of mine to SDL3_GPU and am confused with how blend modes are changed in a pipeline.

I see you can supply and array of SDL_GPUColorTargetDescription when creating the pipeline, so presumably this can account for switching blend modes between draw calls??? If this is so, how do i go about doing that when it comes to rendering? I can’t see a function to select which color target is being used by the pipeline. Or maybe i’m misunderstanding all this?

Any advice appreciated!

Cheers

Charlie

I guess what i’m actually asking here is do i need a separate pipeline for each blend mode?