Hello I am a beginner in C++ and I am trying to learn some sdl.
Im doing this tutorial
http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php
I am sure I typed the code correctly but I cant get it to compile, do I need extra compiler handles? If something was undefined how do i define it in C++ do I need to link to library via #include or something or is it a missing compiler handle, please help as I want to try and learn some correct code and get to the next step so i can write a game one day. Best wishes. Alistair.
cpp -w -lSDL2 -o sdlw2
sdlwindow2.cpp: In function ‘int main(int, char**)’:
sdlwindow2.cpp:26:10: error: ‘SDL’ was not declared in this scope
window = SDL CreateWindow( “SDL Tutorial”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN HEIGHT, SDL_WINDOW_SHOWN );
^
sdlwindow2.cpp:26:14: error: expected ‘;’ before ‘CreateWindow’
window = SDL CreateWindow( “SDL Tutorial”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN HEIGHT, SDL_WINDOW_SHOWN );
#include <SDL2/SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
//The window we’ll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( “SDL could not initialize! SDL_Error: %s\n”, SDL_GetError() );
}
else
{
//Create window
window = SDL CreateWindow( “SDL Tutorial”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN HEIGHT, SDL_WINDOW_SHOWN );
if ( window == NULL )
{
printf( “Window could not be created! SDL_ERROR: %s\n”, SDL_GetError() );
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//Wait two seconds
SDL_Delay( 2000 );
}
}
//Destroy window
SDL_DestroyWindow( window );
//Quit SDL subsystems
SDL_Quit();
return 0;
}