Sdl gui

I, too, have created a GUI engine for SDL. It is still under development, but it
supports different kinds of buttons, dialog boxes, pop-up windows, text boxes of
various sorts, ect. It is written compleatly in C (So those of you who don’t like
C++ don’t have to worry). It does compile and operate properly under both MS Windows
and Linux.

A screen shot is available at http://www.magnacom.net/~jbest/old/screen5.gif

I have taken a break from coding for a while, but when I return I plan to package
this GUI up and place it under LGPL. It is very customizable. All of the graphics
for the button and window boarders, backgrounds, scrollbars, ect are stored in PNG
files and these are loaded in from a “look and feel” configuration file. (No code
recompilation).

Just thought I would comment on it, noticing all of the GUI mail lately.

Jamie

I, too, have created a GUI engine for SDL. It is still under development,
but it
supports different kinds of buttons, dialog boxes, pop-up windows, text
boxes of
various sorts, ect. It is written compleatly in C (So those of you who
don’t like
C++ don’t have to worry). It does compile and operate properly under both
MS Windows
and Linux.

A screen shot is available at
http://www.magnacom.net/~jbest/old/screen5.gif

[snip] Oh, baby, does that look GOOD!

Wonderful stuff there, but I have a few questions:

  1. does it handle OpenGL modes properly?
  2. how extensible is it?

It looks wonderful, though. If you want a hand adding OpenGL functionality
or packaging it for the LGPL, dump me a tarball and I will go at it (it’ll
save me the bother of having to write one myself, which I need RSN!)

Jamie

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: bestj@nationwide.com (James M Best)
To: sdl at lokigames.com
Date: Thursday, February 24, 2000 11:11 AM
Subject: [SDL] SDL GUI