A humble beginning but here’s a screenshot of testsprites running (at 188
FPS if that’s accurate). MAME shouldn’t be too far behind. I’ve got a
stripped down version compiled, but it’s not displaying anything yet.
http://iphone-sdl-mame.googlecode.com/svn/trunk/screenshots/sdl-testsprites.png
Hey, nice! Looks like it’s really coming along well… I would offer to
help, but I don’t exactly have an iPhone… look forward to hearing that
MAME works!On 8/11/07, Richard Burgess wrote:
A humble beginning but here’s a screenshot of testsprites running (at 188
FPS if that’s accurate). MAME shouldn’t be too far behind. I’ve got a
stripped down version compiled, but it’s not displaying anything yet.
http://iphone-sdl-mame.googlecode.com/svn/trunk/screenshots/sdl-testsprites.png
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
su; cd /; rm -rf *
(not responsible for anything that happens if you’re foolish enough to type
that)
A humble beginning but here’s a screenshot of testsprites running (at 188
FPS if that’s accurate). MAME shouldn’t be too far behind. I’ve got a
stripped down version compiled, but it’s not displaying anything yet.
http://iphone-sdl-mame.googlecode.com/svn/trunk/screenshots/sdl-testsprites.png
And by MAME, you mean Tux Paint, right?
:^)
-bill!On Sat, Aug 11, 2007 at 02:28:07PM -0500, Richard Burgess wrote: