SDL_LoadBMP surface type

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I’m in a situation where I need a bitmap to be loaded in
software for faster access. Where
does SDL_LoadBMP store a Surface. Does is try video-memory first?
If it cannot be predicted,
it’s not that big deal, because I can just copy it to a software
Surface after loading…

Well, when I wanted to know this, I looked in the SDL sources :wink:
and they told me that LoadBMP always loads the bitmap into a
Matthijs Hollemans
All Your Software