Hi, I’ve got a simple question this time:
How many simultaneuosly playing channels does the SDL_mixer actually support?
I’m asking because the readme says it supports 8, and in it’s library page
(from libsdl.org / Libraries / SDL_mixer) reads that it supports any number
of channels. So what’s the correct amount, and if it’s 8, why so? IMHO at
least 16 is minium these days
Thanks.–
Mika Halttunen
@Mika_Halttunen
Mika Halttunen wrote:
Hi, I’ve got a simple question this time:
How many simultaneuosly playing channels does the SDL_mixer actually support?
I’m asking because the readme says it supports 8, and in it’s library page
(from libsdl.org / Libraries / SDL_mixer) reads that it supports any number
of channels. So what’s the correct amount, and if it’s 8, why so? IMHO at
least 16 is minium these days
SDL_mixer defaults to using 8 channels. you can change the number of
active channels at any time with “Mix_AllocateChannels(int numchans)”.
you can set it to any number you’d like. performance and MAXINT should
be the only limiting factors.
Pete Shinners wrote:
SDL_mixer defaults to using 8 channels. you can change the number of
active channels at any time with “Mix_AllocateChannels(int numchans)”.
you can set it to any number you’d like. performance and MAXINT should
be the only limiting factors.
Ok, thanks. I think it’s worth to mention this in readme though.–
Mika Halttunen
@Mika_Halttunen