SDL_Mixer in android - no sound

Sorry to post again, I’ve been posting too much lately…

I’m trying to play a sound in android, but it’s not working.
Here are the facts:
-I tried with an ogg and a wav file
-There’s no error in load
-Mix_PlayChannel returns 0
-It works in iOS
-I have the latest mercurial branch
-This is what I have in the audio initialization
08-07 21:55:27.909: V/SDL(21389): SDL audio: wanted stereo 16-bit 22.05kHz, 2048 frames buffer
08-07 21:55:27.949: V/SDL(21389): SDL audio: got stereo 16-bit 22.05kHz, 2048 frames buffer

Another question:
Method audioWriteShortBuffer (in SDLActivity) keeps being called even when I’m not playing sounds (even when the app is in background). Is this normal behaviour?

Thanks (again)

Limanima wrote:

Sorry to post again, I’ve been posting too much lately…

I’m trying to play a sound in android, but it’s not working.
Here are the facts:
-I tried with an ogg and a wav file
-There’s no error in load
-Mix_PlayChannel returns 0
-It works in iOS
-I have the latest mercurial branch
-This is what I have in the audio initialization
08-07 21:55:27.909: V/SDL(21389): SDL audio: wanted stereo 16-bit 22.05kHz, 2048 frames buffer
08-07 21:55:27.949: V/SDL(21389): SDL audio: got stereo 16-bit 22.05kHz, 2048 frames buffer

Consider this problem solved.

Limanima wrote:

Another question:
Method audioWriteShortBuffer (in SDLActivity) keeps being called even when I’m not playing sounds (even when the app is in background). Is this normal behaviour?

How about his one? Anybody knows why isn’t the audio thread suspended while in background?