SDL_mixer on windows

Hi. I managed to compile some program that’s using SDL_mixer with mingw
in windows.
But now the sound is really distorted. Everything was fine in linux. Can
anybody check it out and tell me what have I done wrong…

The SDL_mixer I was using was compiled by me too since that was the only
way I could get libSDL_mixer.a… I tried the dll that was on libsdl.org
and the one that was generated when I compiled SDL_mixer. Both generated
the same noise…

If anyone’s interested then the source and stuff (.exe, data) can be
downloaded here:
http://cone3d.gamedev.net/files/sdlgfx/lesson6.zip (~3MB)

Marius

Marius Andra wrote:

Hi. I managed to compile some program that’s using SDL_mixer with
mingw in windows.
But now the sound is really distorted. Everything was fine in linux.
Can anybody check it out and tell me what have I done wrong…

The SDL_mixer I was using was compiled by me too since that was the
only way I could get libSDL_mixer.a… I tried the dll that was on
libsdl.org and the one that was generated when I compiled SDL_mixer.
Both generated the same noise…

If anyone’s interested then the source and stuff (.exe, data) can be
downloaded here:
http://cone3d.gamedev.net/files/sdlgfx/lesson6.zip (~3MB)

ok, ignore this mail. I got it fixed…

Marius