Hi all,
Another proxy question…
Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.
I hope this make sense to someone as I am forwarding this on behalf of
someone who is looking into using SDL.
Thanks,
Dominique.–
http://www.DelphiGamer.com := for all your Object Pascal game
development needs;
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
Cross-platform game development with Pascal, has never been easier.
Hi all,
Another proxy question…
Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.
No, not at the moment. It’s something we’re considering for SDL 2.0.
However, the CPU utilization of SDL_mixer is very low.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Thanks Sam, I will pass it on.
Sam Lantinga wrote:>>Hi all,
Another proxy question…
Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.
No, not at the moment. It’s something we’re considering for SDL 2.0.
However, the CPU utilization of SDL_mixer is very low.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
–
http://www.DelphiGamer.com := for all your Object Pascal game
development needs;
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
Cross-platform game development with Pascal, has never been easier.