SDL_Mixer or possibly SDL_Sound question

Hi all,
Another proxy question…

Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.

I hope this make sense to someone as I am forwarding this on behalf of
someone who is looking into using SDL.

Thanks,

Dominique.–
http://www.DelphiGamer.com := for all your Object Pascal game
development needs;
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
Cross-platform game development with Pascal, has never been easier.

Hi all,
Another proxy question…

Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.

No, not at the moment. It’s something we’re considering for SDL 2.0.
However, the CPU utilization of SDL_mixer is very low.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Thanks Sam, I will pass it on.

Sam Lantinga wrote:>>Hi all,

Another proxy question…

Does SDL_Mixer offer equivalent HAL access to the facilities that I
currently know as DirectSound Secondary buffers in windows? The
busmastered sound playback by the soundcard with sample accurate looping
& virtually no CPU overhead.

No, not at the moment. It’s something we’re considering for SDL 2.0.
However, the CPU utilization of SDL_mixer is very low.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


http://www.DelphiGamer.com := for all your Object Pascal game
development needs;
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME := Home of JEDI-SDL;
Cross-platform game development with Pascal, has never been easier.