SDL_mixer vs. raw way

I am using OpenAL for the envirnmental audio for my project and I want
to add music, SDL_mixer looks to be really easy to implement but I was
wondering if I would have any conflicts since I am using OpenAL already
for the sound effects and such? What would anyone recommend, using
SDL_mixer or straight raw ogg/vorbis stuff with OpenAL?—
Coleman Nitroy
@Coleman_Nitroy
nitroy.com/cole


Coleman Nitroy
@Coleman_Nitroy
nitroy.com/cole
l33t b4k4^2 //4rR10r

I wouldn’t recommend mixing the two.

Might be interesting to write and SDL audio target that just uses AL’s
buffer queueing on an existing context, though, so you could, more or
less, prevent conflicts between the two packages.

–ryan.On Thu, 2004-04-01 at 19:56, Coleman Nitroy wrote:

I am using OpenAL for the envirnmental audio for my project and I want
to add music, SDL_mixer looks to be really easy to implement but I was
wondering if I would have any conflicts since I am using OpenAL already
for the sound effects and such? What would anyone recommend, using
SDL_mixer or straight raw ogg/vorbis stuff with OpenAL?

I wouldn’t recommend mixing the two.

Might be interesting to write and SDL audio target that just uses AL’s
buffer queueing on an existing context, though, so you could, more or
less, prevent conflicts between the two packages.

Thanks Ryan.
After looking at some sample Ogg/Vorbis/OpenAL code (I was afraid to,
for some reason it seemed like Ogg playing with OpenAL with going to be
tricky) I’ve decided to ditch the prospect of SDL_mixer.On Apr 1, 2004, at 11:26 PM, Ryan C. Gordon wrote:


Coleman Nitroy
nitroy.com/cole