SDL_mixer with Visual Studio

Silly question, but my Visual Studio skills are less than perfect :slight_smile:
Anyway, I tried building the SDL_mixer library under Windows (okay, my first
mistake). It seemed to build everything okay, but it bombed out at the end
saying:
LINK: fatal error LNK1104: cannot open file
…\Sdl-1.0\VisualC\Sdl\Debug\SDL.lib

That seems weird, because I added SDL.lib and SDLmain.lib to the project files
and all. When I right click on the SDL_mixer files tree in the FileView and
look at it’s properties, it shows the files
…\Sdl-1.0\VisualC\Sdl\Debug\SDL.lib and SDLmain.lib as being hardcoded
paths in the inputs->linker tab. My question(s) are:
A) Why the heck doesn’t Studio recognize that I included those libs that it
wants in the project already, and
B) How do I go about changing those hardcoded paths to match where ever the
libraries are on my system.

I know I must be doing something really dumb. If anyone can lend me a hand,
that’d be great (I’d like to see how the latest Glutton works under Windows
with sound :slight_smile:

cheers y’all,
Dave “PenguinDude” Archbold
@Dave_Archbold