I just got married, Woohoo! ![:slight_smile: :slight_smile:](https://discourse.libsdl.org/images/emoji/apple/slight_smile.png?v=5)
Today I had a chance to catch up on the myriad developments using SDL.
Here’s what’s new on the SDL website:
- Sn**p*/SDL, a generic white dog fights the Red Baron in aerial combat,
has been added to the games page.
- SDL_gfxPrimitives, a graphics primitive toolkit for SDL, has been added
to the libraries page.
- SDLmm, a C++ class-based wrapper for SDL written by David Hedbor, has
been added to the libraries page.
- Crimson Fields, a BattleIsle-like turn-based tactical game, has been added
to the games page.
- SolarWolf, an action/arcade game written by Pete Shinners entirely in
Python, has been added to the games page.
- MPlayer, an MPEG player supporting DivX/VCD/DVD/MPEG1/MPEG2, has been
added to the applications page.
- Brian Wang has written a binding for SDL to PHP.
- There are two new bindings to the Ruby language available:
- Demeter, a nice OpenGL terrain rendering engine, has been added to the
library page.
- Jerome Fillon has written a binding for SDL to the Java Language.
Lauren and I will be on honeymoon next week, and the week after will
be busy, but things should be relaxed again in a couple of weeks. ![:slight_smile: :slight_smile:](https://discourse.libsdl.org/images/emoji/apple/slight_smile.png?v=5)
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Software, Inc.
Congratulations. Have a great honeymoon
btw, my dga problem is now resolved. thank youOn 10 May 2001 19:06:23 -0700, Sam Lantinga wrote:
I just got married, Woohoo! ![:slight_smile: :slight_smile:](https://discourse.libsdl.org/images/emoji/apple/slight_smile.png?v=12)
Hi, Sam,
I’m sure you had a happy wedding & honey moon trip;)
Well, the attachment is my revised SDL_net codes for Mac.
It works asynchronously.
The code is REALLY ugly, I know…
First I cut’n’pasted GUSI code, tried and tried, with no success, then put
OTLook to poll for
Open Transport events, and at last it worked somehow…
The Chat program included the SDL_net package worked; so, TCP and UDP
should work right.
I could not test extensively though…and I’m sorry for that.
Anyway this is what I could do after almost half a year… and now that
MacOS X is to be pre-installed,
I guess I should show you what I’ve achieved so far, and hopefully you
could utilize the codes…
Well, I wish I could’ve done much better. Hope this helps you.
See you
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masahiro minami <@Masahiro_Minami>
PowerBook G4/400
PowerMac G3/233
MacOS 9.1–MacOS X Public Beta—LinuxPPC
(Eudora 4.3.2J)
exception handling : www2.age.ne.jp/~except
Hi, Sam,
I’m sure you had a happy wedding & honey moon trip;)
Yep, I sure did.
Well, the attachment is my revised SDL_net codes for Mac.
The code is REALLY ugly, I know…
First I cut’n’pasted GUSI code, tried and tried, with no success, then put
OTLook to poll for
Open Transport events, and at last it worked somehow…
I merged in your code, added a few bug fixes, and now it works with
Maelstrom too. ![:slight_smile: :slight_smile:](https://discourse.libsdl.org/images/emoji/apple/slight_smile.png?v=12)
In a day or two I will be releasing the new version of Maelstrom with
MacOS and MacOS X support, along with the new SDL_net library.
Thanks!
-Sam Lantinga, Lead Programmer, Loki Software, Inc.