Speaking of which, what about rearranging that page in a more structured
form? The linear list of good amateur games, commercial hits, half-finished
promises and utter crap, all mixed in a disordered bucket.
Maybe group them in some way?
by genre (shmups, tetris clones, etc)
by license (commercial, shareware, free)
by (subjective) quality, or degree of completion
by author (Bill’s stuff, Loki’s ports, everyone else’s)
by date (so that we can see what is new)
Anyway, the list of SDL games is very cool but the mess and length is
intimidating to the poor SDL newcomer who doesn’t know what is a
worthwhile download, or what is good source to read in order to learn
SDL better
Speaking of which, what about rearranging that page in a more structured
form?
…
Maybe group them in some way?
…
Anyway, the list of SDL games is very cool but the mess and length is
intimidating to the poor SDL newcomer who doesn’t know what is a
worthwhile download, or what is good source to read in order to learn
SDL better
As a newcomer to SDL, I can certainly relate to this. It would be GREAT if there were a set of examples which were indicated as good
"teaching tools". These would be examples that are well-commented,
well-organized in terms of efficiency or ease-of-reading, etc. I
learn best from examples. I’ve worked with enough different peoples’
code over the years that I can, with enough work, decipher just about
anything. It’s still much easier to learn by example from
well-documented and well-organized code.
I don’t know that it’s necessary to sort by this category; a simple
"newbie" icon (or even an asterisk) to indicate that this is an
example selected by the SDL experts as good teaching example, would be
fabulous.----------------------------------------------------------------------
Civil Air Patrol:
Major Derrell Lipman
Commander, Lt Col Frank Pocher Minute Man Squadron, MAWG;
Mission Pilot; Air/Ground Ops Director; Ground Team Leader
Communications Unit Director; Patriot 461 http://minute-man.mawg.cap.gov
“Microsoft will stop making products that suck, when they start making
vacuum cleaners.”
GCS d-- s: a? C++ UL+++$ P+ L+++ E+++ W+ N+ o K? w-- O- M- V-- PS++(-) PE+(-)
!Y PGP- t+ 5 X+ R tv b++ DI+++ D? G- e++>+++++ h— r+++ y+++
As a newcomer to SDL, I can certainly relate to this. It would be GREAT if there were a set of examples which were indicated as good
"teaching tools". These would be examples that are well-commented,
well-organized in terms of efficiency or ease-of-reading, etc. I
learn best from examples. I’ve worked with enough different peoples’
code over the years that I can, with enough work, decipher just about
anything. It’s still much easier to learn by example from
well-documented and well-organized code.
I don’t know that it’s necessary to sort by this category; a simple
"newbie" icon (or even an asterisk) to indicate that this is an
example selected by the SDL experts as good teaching example, would be
fabulous.
I would be more than happy to do this. If you feel that your code is
a good example for SDL newbies, let me know, and I’ll note it by your
entry on the SDL web pages.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
I would be more than happy to do this. If you feel that your code is
a good example for SDL newbies, let me know, and I’ll note it by your
entry on the SDL web pages.
It’s all one big file, but people seem to like my “Circus Linux!” game.
Also, “Bug Squish” is even simpler (and includes a personalized mouse
pointer during the game. )