SDL on consoles (was Re: HTML viewer)

“Andreas Umbach” wrote:

James Amendolagine schrieb am 17 Aug 2000:

I suspect there’s a lot of use for one too…
(hey - any thoughts of porting SDL to one of the console systems? :slight_smile:

Well… we are interested in just such a port. We are looking to hire someone to
take the lead of this project. Anyone interested please reply.

Are you talking the PSX or the PSX2? I’d be delighted to have a look
at the PSX2, but I was under the impression that games for the PSX2
from non-commercial developers wasn’t really something Sony encouraged
(looking at the fees for the dev kit, QA requirements, etc.).
Has that changed or was I just mistaken?

  • Andreas

    Check out my 3D lightcycle game: http://www.gltron.org
    More than 90’000 Downloads of the latest version (0.59)

Sorry… this is not for the Play Station. This would be a port of Mozilla to the
frame buffer, it would work on any Linux box with a frame buffer + there would be
some added functionality to Mozilla.

I’m VERY interested in this, I’ve written a class that embedd a SDL surface
in a nice object, plus function for drawing into an OpenGL texture, so it’s
really usefull for games.
Again, I haven’t had time to put online the O.S.E.A. site, put this can be a
nice project, interested in going further ?

Stephane

Sorry… this is not for the Play Station. This would be a port of Mozilla
to the
frame buffer, it would work on any Linux box with a frame buffer + there
would be> some added functionality to Mozilla.