SDL on PDAs?

Is SDL working on Palm, Psion or WinCE devices? I know there are Linux
devices, but they aren’t available (with low cost) here.–
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Jacek Pop?awski wrote:

Is SDL working on Palm, Psion or WinCE devices? I know there are Linux
devices, but they aren’t available (with low cost) here.

There is a functioning port of SDL for WinCE devices. I have used on my
Ipaq 3850 without difficulty. Project files for Embedded Visual C++ 4.0
are included in the source zip,
http://www.libsdl.org/release/SDL-1.2.5.zip .> –

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Corona688 wrote:

There is a functioning port of SDL for WinCE devices. I have used on my
Ipaq 3850 without difficulty. Project files for Embedded Visual C++ 4.0
are included in the source zip,
http://www.libsdl.org/release/SDL-1.2.5.zip .

I ported the SDL core to the Palm a while back, but never finished the
graphics backend. Main problem is that Palm uses low bit depths, and SDL
assumes byte increments in a lot of places.

My opinion is that it could work. But Palm is a sufficiently different
platform that you really need to write your entire application with the
Palm in mind.

-John–
John R. Hall, KG4RUO
http://www.overcode.net

I ported the SDL core to the Palm a while back,

Are there any special requirements? Will it run on Palm M100 with 2MB
RAM?

Main problem is that Palm uses low bit depths, and SDL assumes byte
increments in a lot of places.

So it isn’t possible to use SDL with 1-bit or 4-bit graphics?

My opinion is that it could work. But Palm is a sufficiently different
platform that you really need to write your entire application with the
Palm in mind.

If I understand correctly there is no hope to run any SDL game on
PalmOS. What about WinCE port?On Thu, Dec 05, 2002 at 09:04:03PM -0500, John R. Hall wrote:


http://decopter.sf.net - free unrealistic helicopter simulator

Jacek Pop?awski wrote:> On Thu, Dec 05, 2002 at 09:04:03PM -0500, John R. Hall wrote:

I ported the SDL core to the Palm a while back,

Are there any special requirements? Will it run on Palm M100 with 2MB
RAM?

Main problem is that Palm uses low bit depths, and SDL assumes byte
increments in a lot of places.

So it isn’t possible to use SDL with 1-bit or 4-bit graphics?

My opinion is that it could work. But Palm is a sufficiently different
platform that you really need to write your entire application with the
Palm in mind.

If I understand correctly there is no hope to run any SDL game on
PalmOS. What about WinCE port?

SDL compiles for WinCE and runs rather nicely in fact. Fullscreen and
windowed video work properly, as does audio. Keyboard support is currently a
little buggy last time I checked.