I’m trying to remotely display my OpenGL application, but it’s not
working at all. I can run a GLUT application from the same remote
machine, but SDL_SetVideoMode() can’t create a surface. The only flags
I’m passing to it are SDL_OPENGL.
Any ideas how I can make this work?
Thanks,
Richard Schreyer
I’m trying to remotely display my OpenGL application, but it’s not
working at all. I can run a GLUT application from the same remote
machine, but SDL_SetVideoMode() can’t create a surface. The only flags
I’m passing to it are SDL_OPENGL.
I’m trying to remotely display my OpenGL application, but it’s not
working at all. I can run a GLUT application from the same remote
machine, but SDL_SetVideoMode() can’t create a surface. The only flags
I’m passing to it are SDL_OPENGL.
Does the testgl program in the SDL source archive have the same problem?
If so, what’s the error message?
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
I’ve been playing around with it a bit more, and got my application to
work. I’m not exactly sure what I changed though…
For reference, the testgl program also worked, the application was
running on a fedora box with SDL 1.2.5, and the xserver was running on
OS X.
Richard SchreyerOn Feb 17, 2004, at 10:31 AM, Sam Lantinga wrote:
I’m trying to remotely display my OpenGL application, but it’s not
working at all. I can run a GLUT application from the same remote
machine, but SDL_SetVideoMode() can’t create a surface. The only
flags
I’m passing to it are SDL_OPENGL.
Does the testgl program in the SDL source archive have the same
problem?
If so, what’s the error message?
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment