What is the difference between gl.h and sdl_opengl.h ?(other than their
sizes )–
Just say the words , your wish is my command…
Their location at the very least.
I think Macos keeps the gl include somewhere different than most other
oses. Using sdl_opengl.h removes the need for #ifdef OS testing blocks
on cross-platform source.On 4/21/07, Engin ?alar wrote:
What is the difference between gl.h and sdl_opengl.h ?(other than their
sizes )Just say the words , your wish is my command…
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I am using 1.2.8 version of SDL and it does only seem to compile with the
gl.h and not with the sdl_opengl.h (I dont have this file on my computer)…
should I purchase this file? or update the sdl library?On 4/21/07, Brian <brian.ripoff at gmail.com> wrote:
Their location at the very least.
I think Macos keeps the gl include somewhere different than most other
oses. Using sdl_opengl.h removes the need for #ifdef OS testing blocks
on cross-platform source.On 4/21/07, Engin ?alar wrote:
What is the difference between gl.h and sdl_opengl.h ?(other than their
sizes )Just say the words , your wish is my command…
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
I am using 1.2.8 version of SDL and it does only seem to compile with
the gl.h and not with the sdl_opengl.h (I dont have this file on my
computer)… should I purchase this file? or update the sdl library?
Just update…1.2.8 is a couple years old now, there are many fixes and
improvements since that release (and it’s all free to download, no
purchase required!)…SDL_opengl.h showed up later than 1.2.8, I think.
–ryan.