Help!!!
I am working on an SDL/OpenGL game. I have been developing it on Linux, and
getting about 150 fps. I just ported to Windows, and now I’m getting 59
fps. The SDL sound was messed up too, but I fixed that by changing the
audio sample buffer size back up to 4096 ( I had lowered it down to 1024 in
Linux due to some latency issues).
My question is: has anyone experience a slow-down when moving to windows?
Any ideas on where I should start looking? I have some recent nvidia
drivers on both Linux and windows. I have experienced the slowdown on a
Geforce2 Go chip on a laptop, and a Geforce2 MX on a desktop.
I am using SDL for input, audio, and graphic initialization and OpenGL for
3d. I am using SDLGetTicks for the timing measurement to calculate my fps.
Thanks in advance for any help or suggestions!!!