What card do you have ? What platform ?
glxinfo list the supported video modes at the end. The last column
(called “ms” for multisample) list the number of samples used. If it’s
full of zeros, your current platform doesn’t support multisampling.
What card do you have ? What platform ?
glxinfo list the supported video modes at the end. The last column
(called “ms” for multisample) list the number of samples used. If it’s
full of zeros, your current platform doesn’t support multisampling.
Stephane
My card is: GeForce4 Ti 4200
I am using WinXP.
But i know that my card does support multisampling because i have played a lot
of games which used antialiasing…
My card is: GeForce4 Ti 4200
I am using WinXP.
But i know that my card does support multisampling because i have played a lot
of games which used antialiasing…
Well, antialiasing support doesn’t always mean multisampling support
(you’re right that the Geforce 4 Ti supports multisampling, but for
example a geforce 2 can do antialiasing but not multisampling).
What are the other OpenGL attributes you set ? Do you request stencil
and/or auxilliary buffers ?
Also, did you try removing the glEnable(GL_MULTISAMPLE_ARB) ? It’s not
needed.