I’m looking at using SDL’s overlay support for a project I am working
on. Are there any plans to support page flipping on overlay surfaces?
One architectural suggestion I can offer is that the SDL_Overlay "class"
should inherit its attributes from the SDL_Surface “class” and the two
structures should be interchangeable for relevant functions (e.g.,
SDL_Flip, etc.).
BTW, thanks for all your hard work on this great library!
Larry Beck
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I’m looking at using SDL’s overlay support for a project I am working
on. Are there any plans to support page flipping on overlay surfaces?
There aren’t any plans at the moment, but if that changes, I’ll announce
it. Do you have a special need for this feature? It wouldn’t be supported
on any platform except DirectX with a few video cards.
One architectural suggestion I can offer is that the SDL_Overlay "class"
should inherit its attributes from the SDL_Surface “class” and the two
structures should be interchangeable for relevant functions (e.g.,
SDL_Flip, etc.).
It’s a good suggestion, but so little hardware could actually support
most of the things surfaces are used for, that I decided not to add lots
of emulated code.
BTW, thanks for all your hard work on this great library!
Thanks!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software