SDL_platform.h expected unqualified-id extern "C {

I started working on a renderer in SDL last night and it was able to compile. I started working today and it’s been giving me this error:

/Users/kitchenmac/Desktop/Code/games/sdlRendering/libraries/sdl/SDL2/include/SDL_platform.h:182:8: error:
  expected unqualified-id
extern "C" {
   ^

I’ve been trying to debug this for the past few hours but I can’t find anything online with a solution. I’m using a mac with OSX 10.14.3 and Apple LLVM version 10.0.0 (clang-1000.11.45.5)

This is my cmake file:

cmake_minimum_required(VERSION 2.6)
project(Renderer)
# Use our modified FindSDL2* modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Renderer_SOURCE_DIR}/cmake")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")

# Bump up warning levels appropriately for clang, gcc & msvc
# Also set debug/optimization flags depending on the build type. IDE users choose this when
# selecting the build mode in their IDE
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic -std=c++11 -g -fno-rtti")
	set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG} -g")
	set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE} -O2")
elseif (${CMAKE_CXX_COMPILER_ID} STREQUAL "MSVC")
	if (CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
		string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
	else()
		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4 /GR-")
	endif()
endif()


# Look in the include and src subdirectory to find its CMakeLists.txt so we can build the executable
include_directories(include)
include_directories(${OPENGL_INCLUDE_DIR})

file(GLOB src "include/*.h" "src/*.cpp")

add_executable(Renderer ${src})

#eigen
set(eigen_DIR "${LIB_DIR}/eigen")
include_directories(${PROJECT_NAME} PRIVATE "${eigen_DIR}")

# glad
set(GLAD_DIR "${LIB_DIR}/glad")
add_library("glad" "${GLAD_DIR}/src/glad.c")
target_include_directories("glad" PRIVATE "${GLAD_DIR}/include")
target_include_directories(${PROJECT_NAME} PRIVATE "${GLAD_DIR}/include")
target_link_libraries(${PROJECT_NAME} "glad" "${CMAKE_DL_LIBS}")

# SDL2
add_subdirectory(libraries/sdl/SDL2)
include_directories(libraries/sdl/SDL2/include)
target_link_libraries(Renderer SDL2)

include_directories(libraries/SDL2_image-2.0.4)
file(GLOB SDL_IMAGE "libraries/SDL2_image-2.0.4/*.c")
add_library("SDL_image" ${SDL_IMAGE})

install(TARGETS Renderer RUNTIME DESTINATION ${Renderer_SOURCE_DIR}/bin)

file(COPY assets DESTINATION ${Renderer_SOURCE_DIR}/bin)

Here is the error message I get:

In file included from /Users/kitchenmac/Desktop/Code/games/sdlRendering/libraries/sdl/SDL2/include/SDL.h:31:
In file included from /Users/kitchenmac/Desktop/Code/games/sdlRendering/libraries/sdl/SDL2/include/SDL_assert.h:25:
In file included from /Users/kitchenmac/Desktop/Code/games/sdlRendering/libraries/sdl/SDL2/include/SDL_config.h:25:
/Users/kitchenmac/Desktop/Code/games/sdlRendering/libraries/sdl/SDL2/include/SDL_platform.h:182:8: error:
      expected unqualified-id
extern "C" {

I think my computer updated over night which might have caused this problem. Any help would be appreciated!

That is strange. It looks like it’s complaining this this line here. Do you know what updated? Did your compiler update but SDL stayed at the same version? It could likely be an issue with LLVM.

(I’m a stickler against Cmake because it’s just impossibly complex. Is it possible that it’s trying to compile with clang and not clang++? As an aside, could you show exactly what command it’s executing including switches passed to Clang?)

Typically caused by a misplaced semicolon or brace in some previous code. Check the file containing the #include.