"SDL Powered" logo?

Mattias Engdeg?rd schrieb am 12 Sep 2000:

But wouldn’t it be even neater with an animated logo? Either a small
animation to be combined with a larger title screen, or the big all-out
splash screen with sound, particle systems, and THX (in selected theatres).

I totally agree. We need an animated splash screen, where a small SDL-shaped
space ship destroys the large DirectX monster piece by piece (DirectDraw,
DirectSound, DirectInput, you get the picture). Imagine r-type, level 3
(if you don’t get that far, it’s back to practicing for you!).

  • Andreas–
    Check out my 3D lightcycle game: http://www.gltron.org
    More than 90’000 Downloads of the latest version (0.59)

I haven’t heard anything more about the logo contest, so I threw my
ideas onto my own page at www.fuelgames.com/SDL. They’re still only
concepts, so I’d appreciate hearing anyone’s thoughts. And please
forgive my inability to narrow down the entries to less than 5. :slight_smile:

Call me old fashioned but I like 2, there’s something about the RGB colors and
video libs that just sit right with me.

I totally agree. We need an animated splash screen, where a small SDL-shaped
space ship destroys the large DirectX monster piece by piece (DirectDraw,
DirectSound, DirectInput, you get the picture). Imagine r-type, level 3

Yes! Especially nice if it can be done in-SDL (as opposed to mere
playback of stored video frames), but that’s no strict requirement.

Can i ask- whats bad in DirectX? Have you forgotten that sdl uses directx?
Actually i believe directx is one of the best software pieces microsoft
has created.

(ok, thats all about this, if there are any comments, then send then to
me, not to list.);

KovacsOn Tue, 12 Sep 2000, Mattias Engdeg?rd wrote:

I totally agree. We need an animated splash screen, where a small SDL-shaped
space ship destroys the large DirectX monster piece by piece (DirectDraw,
DirectSound, DirectInput, you get the picture). Imagine r-type, level 3

Yes! Especially nice if it can be done in-SDL (as opposed to mere
playback of stored video frames), but that’s no strict requirement.

Daniel Vogel writes:> > On Mon, Sep 11, 2000 at 06:37:21PM -0500, Mike Laughton wrote:

Four is the best. A logo needs to have sharp edges, little or no
dithering/blending, and, if possible, be well represented in two color
print (black/white and color/white).

I totally agree, although I can’t remember what the design reminds me
off - I think some game company uses it for their logo too - well,
nevertheless it looks great :wink:

You’re thinking of the SSI logo - Strategic Simulations Inc. Number
four reminded me of that as well. http://www.ssionline.com


David Clark
@David_Clark
Preliminary pySDL Documentation:
http://www3.telus.net/futility/futility/docs/pysdl/index.html

kovacs at mt.lv wrote:

Can i ask- whats bad in DirectX? Have you forgotten that sdl uses directx?
Actually i believe directx is one of the best software pieces microsoft
has created.

(ok, thats all about this, if there are any comments, then send then to
me, not to list.);

    Kovacs

I totally agree. We need an animated splash screen, where a small SDL-shaped
space ship destroys the large DirectX monster piece by piece (DirectDraw,
DirectSound, DirectInput, you get the picture). Imagine r-type, level 3

Yes! Especially nice if it can be done in-SDL (as opposed to mere
playback of stored video frames), but that’s no strict requirement.

Have you ever written anything using straight DirectX ? That API
really
sucks.

I only use DirectX from time to time, I rather use the cleaner
interfaces
of SDL and OpenGL.> On Tue, 12 Sep 2000, Mattias Engdeg?rd wrote:

Paulo Pinto, uRD Software Engineer
Altitude Software (formerly Easyphone)

paulo.pinto at altitudesoftware.com
www.altitudesoftware.com

The opinions expressed by myself are personal and not of my employer.
Use Linux. The choice of a free generation.

Actually i believe directx is one of the best software pieces microsoft
has created.

I don’t care about DirectX. I just want Andreas’ cool spaceship.

(ok, thats all about this, if there are any comments, then send then to
me, not to list.);

No way, you asked it here :slight_smile:

“Mattias Engdeg?rd” wrote

Especially nice if it can be done in-SDL (as opposed to mere
playback of stored video frames), but that’s no strict requirement.

sounds like we’ll be needing some new routines in the
SDL library…

int SDL_LogoInit(SDL_Rect* position); /returns # of frames/
void SDL_LogoDraw(SDL_Surface* screen, int frame);

haha, that is getting way out of hand. (note, out of hand
does not at all imply not cool, someone hurry up and do it :] )

David Clark wrote:

I totally agree, although I can’t remember what the design reminds me
of - I think some game company uses it for their logo too - well,
nevertheless it looks great :wink:

You’re thinking of the SSI logo - Strategic Simulations Inc. Number
four reminded me of that as well. http://www.ssionline.com

That clinches it for me, then – I would have to go with number two. A
game programming layer should have a bit of colour in its logo – and
it would be nice if it didn’t look too much like somebody else’s logo.

=)

Stephen

Mike Laughton wrote:

I haven’t heard anything more about the logo contest, so I threw my
ideas onto my own page at www.fuelgames.com/SDL. They’re still only
concepts, so I’d appreciate hearing anyone’s thoughts. And please
forgive my inability to narrow down the entries to less than 5. :slight_smile:

They all very nice, except for the last one (IMHO), which looks like a
generic povray thingy like I’ve seen way too many of them (it’s a nice
one compared to many others I saw, but still too similar). It’s only
missing a checkered background and the obligatory chromed balls… ;-)–
/* you are not expected to understand this */
– from the UNIX V6 kernel source

Michael Vance wrote:

ideas onto my own page at www.fuelgames.com/SDL. They’re still only
concepts, so I’d appreciate hearing anyone’s thoughts. And please
forgive my inability to narrow down the entries to less than 5. :slight_smile:

Four is the best. A logo needs to have sharp edges, little or no
dithering/blending, and, if possible, be well represented in two color
print (black/white and color/white).

Yes, you are right. I thought about this, but they are all so
sharp-looking, it’s hard to be objective and use the good one! The first
or the second one would also look great in a game splash screen! ;-)–
/* you are not expected to understand this */
– from the UNIX V6 kernel source

Mattias Engdeg?rd wrote:

animation to be combined with a larger title screen, or the big all-out
splash screen with sound, particle systems, and THX (in selected theatres).

With a soundtrack that’s so intensely saturated with a big heavy tone
that you’re deaf by the time you’re in the menu screen! ;-))–
/* you are not expected to understand this */
– from the UNIX V6 kernel source

Have you ever written anything using straight DirectX ? That API
really
sucks.

Yes, i have. API doesn’t sucks, it is just advanced… :wink: (actually
maybe a little bit to much, but anyway it is great).

I only use DirectX from time to time, I rather use the cleaner
interfaces
of SDL and OpenGL.

Kovacs

They all look very cool (the second and fourth are my favourites).
But wouldn’t it be even neater with an animated logo? Either a small
animation to be combined with a larger title screen, or the big all-out
splash screen with sound, particle systems, and THX (in selected theatres).
Two words: Nekkid Gurrls

MartinOn Tue, 12 Sep 2000, Mattias Engdegard wrote:

Bother! said Pooh, as the shuttle bay decompressed.

They all look very cool (the second and fourth are my favourites).
But wouldn’t it be even neater with an animated logo? Either a small
animation to be combined with a larger title screen, or the big all-out
splash screen with sound, particle systems, and THX (in selected theatres).
Two words: Nekkid Gurrls

I can see it now, my game including code, graphics, and sound taking
60kb and requiring a 486 held together with ducttape (yes that is an
accurate description of my machine =)… the intro and splash screens
requiring 6 gig, a quad pIII 1000 and a R18 rating.

Julian.On Thu, 14 Sep 2000, Martin Donlon wrote:

On Tue, 12 Sep 2000, Mattias Engdegard wrote:

I can see it now, my game including code, graphics, and sound taking
60kb and requiring a 486 held together with ducttape (yes that is an
accurate description of my machine =)

Hey, that’s cool. You don’t see people developing on 486’s much
anymore. I was wondering if SDL was still light enough on its
feet for that. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

I can see it now, my game including code, graphics, and sound taking
60kb and requiring a 486 held together with ducttape (yes that is an
accurate description of my machine =)

Hey, that’s cool. You don’t see people developing on 486’s much
anymore. I was wondering if SDL was still light enough on its
feet for that. :slight_smile:

I’m willing to trade machines… just think, it’ll keep you honest with
code bloat issues, and you wont have to take my word for it that it
works

This beasty breaks into the 3 digit MHz clock speed realm, has a 4 digit
bogomips rating (if you count the ones after the decimal point), and has
more memory than you can shake a stick at (assuming you get tired
somewhere near the upper 15 megs of shaking).

So whaddya say?

Julian.On Thu, 14 Sep 2000, Sam Lantinga wrote:

I’m willing to trade machines… just think, it’ll keep you honest with
code bloat issues, and you wont have to take my word for it that it
works

This beasty breaks into the 3 digit MHz clock speed realm, has a 4 digit
bogomips rating (if you count the ones after the decimal point), and has
more memory than you can shake a stick at (assuming you get tired
somewhere near the upper 15 megs of shaking).

So whaddya say?

Heheh, if I really wanted to do that, I could pull my 486/66 Linux firewall
out and use it. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

So whaddya say?

Heheh, if I really wanted to do that, I could pull my 486/66 Linux firewall
out and use it. :slight_smile:

damn. Was worth a shot =)

cursed firewalls.

Julian.