SDL_QUIT doesn’t seem to be used much by SDL 1.3 except for
compatibility with 1.2. ?It has mostly been replaced by
SDL_WINDOWEVENT / SDL_WINDOWEVENT_CLOSE.
Also, I see it in SDL_HandleSIG in SDL_Quit.c, but my understanding is
that this event is supposed to signal a request to quit, not that the
application must quit… (of course, the signal handler’s disabled
anyway, since SDL_InstallParachute does nothing).
Perhaps SDL_QUIT should be wrapped by SDL_NO_COMPAT.
SDL_QUIT is part of an enumeration so wrapping it in SDL_NO_COMPAT
would change the SDL ABI by changing the values of all the elements in
the enumeration that follow that entry. It could be replaced with a
different value, some thing like SDL_UNUSED to preserve the
enumeration values. It is also still used in some of the code and a
lot of test programs.
In general I think it should stay around. OTOH, I’m not committed to
its existence.
I’m the one who stuck SDL_NO_COMPAT in the code in the first place. I
wanted a way to be sure I was playing SDL 1.3 and not an emulation
layer. When I did it I found a few other things that I wanted to cut
out, but that needed to be carefully examined before they could be cut
out. Now that development is focused on SDL 1.3 I think SDL_NO_COMPAT
may see more use.
Obviously, I think having SDL_NO_COMPAT is not just handy, but very
important to people learning SDL 1.3 and to people porting 1.2 apps to
1.3. So, please, report anything that you think should be chopped out
by SDL_NO_COMPAT.
Bob PendletonOn Sat, Nov 7, 2009 at 11:20 PM, Kenneth Bull wrote:
A similar event might be useful to indicate when the system is
shutting down, or other times when the system demands rather than
asking nicely.
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