Is there something I am doing wrong? SDL_RenderClear() always returns -1 with d3d renderer. All subsequent calls to renderer like SDL_RenderCopy or SDL_SetRenderColor are ok so I guess it is not invalid renderer init.
No, it should work fine. What’s the output of SDL_GetError()? Have
you tried debugging it?
See ya!On Mon, Jan 11, 2010 at 8:07 AM, hardcoder wrote:
Is there something I am doing wrong? SDL_RenderClear() always returns -1
with d3d renderer. All subsequent calls to renderer like SDL_RenderCopy or
SDL_SetRenderColor are ok so I guess it is not invalid renderer init.
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Error msg is: “That operation is not supported”. I will try to debug later today.