SDL_RenderCopy() /w software renderer: No clipping?

Am I blind, or is there no clipping performed when using
SDL_RenderCopy() with the software renderer in SDL 1.3?

(Note: I’m looking at a snapshot from a few days ago…)

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
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| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --’

Am I blind, or is there no clipping performed when using
SDL_RenderCopy() with the software renderer in SDL 1.3?

Nope, not yet.

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment