SDL_RenderDrawRect misses the lower right corner on some GPUs. Here’s a 4x screenshot showing the issue:
Here are the machine specs:
Fedora 27
Intel® Core™ i7-6560U CPU @ 2.20GHz
Intel® Iris Graphics 540 (Skylake GT3e)
This doesn’t happen on another PC with Nvidia.
Is there somewhere that I can report this as a bug? Is this a known issue?