When i use SDL_SetAlpha() on a fullscreen/doublebuf/hardware mode under
win32
the blt_surface() fails.
Is SDL_SetAlpha() not working under hardware surfaces? (= dx?)
What is with openGL? I want simple 50/50 (128) transparency blits.
When i use SDL_SetAlpha() on a fullscreen/doublebuf/hardware mode under
win32
the blt_surface() fails.
Is SDL_SetAlpha() not working under hardware surfaces? (= dx?)
What is with openGL? I want simple 50/50 (128) transparency blits.
When i use SDL_SetAlpha() on a fullscreen/doublebuf/hardware mode under
win32 the blt_surface() fails.
I’ve got the same problem but just when I lock and unlock the surface before
blitting. The lock/unlock is needed to make a getPixel().