SDL_ShowCursor not working

ive got an SDL app in a window running opengl, when the mouse moves over my
window, the mouse disapears. Show cursor has now affect.
Im using the latest version of sdl (1.2).

any ideas why this could be?_________________________________________________________________
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ive got an SDL app in a window running opengl, when the mouse moves over my
window, the mouse disapears. Show cursor has now affect.
Im using the latest version of sdl (1.2).

any ideas why this could be?

What platform?

–ryan.

Ryan C. Gordon wrote:

ive got an SDL app in a window running opengl, when the mouse moves over my
window, the mouse disapears. Show cursor has now affect.
Im using the latest version of sdl (1.2).

any ideas why this could be?

What platform?

Btw, speaking about cursors, I’ve also found an oddity, which affects
all the supported platforms:
I think that if SDL emulates the cursor (so, uses SW cursor), and the
video surface is a HWSURFACE, then SDL_UpdateRects() will not draw the
cursor, because that branch of the ‘if’ has no logic to handle SW cursor.

Also a problem is that if the user blits directly into the screen
surface (HW surface, again) using SDL_UpperBlit(), then SW cursor can be
overwritten/deleted, there is no logic to handle that.

I don’t know if these are known problems, just thought that I may note it.

Doodle